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Changelog 5 - Voice & Sounds / Grenades / Modular Builds

Changelog 5

Voice Component
- Implemented the voice communication system for enhanced team coordination.
 
Game Menu
- Added a roadmap web panel for players to view upcoming features and updates.
- Displayed the gamemode "Factory" but marked it as "rework in progress."
 
Sound Design
- Added character response sounds when taking damage.
- Introduced a "first blood" world sound that plays once per match.
- Implemented a series of escalating sound effects for kill streaks: Double Kill, Triple Kill, Monkey Kill, Unstoppable. These sounds become more intense for the player making the kills, and pop-ups are displayed for other players.
- Added a subtle sound notification when someone writes a message in the chat.
- Included collision sounds for grenades.
- Added a small sound effect for rank updates.
 
Particles
- Increased grenade particle effect size based on explosion radius.
- Added a trail effect to follow grenades.
- Applied a fresnel effect on grenades to indicate danger.
 
Team Deathmatch (TDM)
- Introduced a mechanic where if there are no kills for 15 seconds, players receive a 1-second wallhack effect with an audio cue.
- Restored the kill counter on death screen.
 
Grenades
- Increased default grenade velocity.
- Fixed bugs with killfeed icons.
- Resolved issue with moving backwards while throwing grenades.
 
Molotov
- Implemented falling flames effect.
- Molotovs now bounce off walls.
 
Work in Progress (WIP)
- Developing a new build system.
- Working on a modular build system for maps.


User Comments

tovLyne
4 Days Ago
Those buildings look amazing!!!