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Patch 0.1.6 Released

Minor bugfixes and tweaks

Summary

Wow, we jumped from version 0.1.2 all the way to 0.1.6! There must be tons of cool stuff in this update, right?

Well, no.

I've decided to increment the patch number (the third number in the version) every time I upload a new build to Asset Party. Since the release of the actual "0.1.2" version, I've pushed a couple hotfixes for door hinges and a tiny change to the metadata, but those weren't worth writing their own blog posts about it.

This patch is mostly to fix bugs, but there are a few nice improvements to the chat window as well as a boost to the interaction range so you don't have to crawl on the floor just to pick something up.

Anyway, I don't really have anything new and interesting to show off, so here are some screenshots of a recent 0.1.2 playtest:

Changelog

Added
* Added "respawn" console command, which will kill the player and respawn them at a spawn point.
    - For now this is only useful for resetting the player controller if it enters a glitched state.

Changed
* Chat box improvements:
    - The text entry now displays your entire message at once.
    - Display Steam avatar image alongside each message.
        - Click on a user's avatar to open their Steam profile page.
    - When a new message is received, the chat history box will scroll to fit the entire message.
    - Clicking on a chat message will copy it to your clipboard.
* Increased interaction range by 50%.
    - It's no longer necessary to crouch just to interact with small objects on the floor.
* The hovered interaction index is no longer cleared when switching from one hovered prop to another.
    - This makes it easier to repetitively perform the same interaction on different props.
* Prevent non-admins from using "time_set".

Fixed
* Door hinges:
    - Doors will no longer gradually drift away from the hinge as you grab them.
    - Doors will no longer start with physics that mismatches other players.
* Fixed NullReferenceException when unhighlighting prop.
* Fixed held and grabbed props not being released on player disconnect.
* Fixed highlight outline of hovered prop being networked to other players.
* Fixed a rare case where the current user of a grabbable wouldn't be cleared.

User Comments

trende
3 Days Ago
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